Eberron Player's Guide: A 4th Edition D&D Supplement Hardcover – June 16, Dungeons & Dragons: Forgotten Realms Player's Guide- Roleplaying. Dungeons & Dragons Monster Manual: Roleplaying Game Core. So, I just got my copy and I'm really liking the content. The Artificer is Extremely different from the Playtest article. The Feats and Paragon paths. Find great deals for D&d Supplement: Eberron Player's Guide: A 4th Edition D&D Supplement by Wizards RPG Team, David Noonan and Ari Marmell (


Author: Tess Wehner
Country: Rwanda
Language: English
Genre: Education
Published: 24 January 2016
Pages: 613
PDF File Size: 45.64 Mb
ePub File Size: 24.41 Mb
ISBN: 668-4-57380-856-8
Downloads: 9020
Price: Free
Uploader: Tess Wehner


These marks, which existed in hierarchical levels of power, gave skill bonuses and spell-like powers to characters who took them as feats or prestige classes.

Different marks did different things, and many of them were restricted by race — such as the Mark of Healing, which was only available to halflings.

However, the 4e designers decided that the 3e dragonmarks hadn't served their intended purpose.

  • [4e] Eberron Player's Guide
  • Eberron Player's Guide - D&D Wiki
  • Eberron Player's Guide
  • Eberron 3.5 or 4e?

Most notably, players didn't take them often enough! This was in part because the marks' powers were often more interesting for NPCs of the dragonmark houses than for adventuring PCs.

Eberron Player's Guide | PDF Flipbook

It was also the result of players not liking the racial restrictions. Finally, many characters never eberron players guide 4e high enough levels to take the prestige classes that made the dragonmarks really powerful.

Worse, when players did take marks, the designers thought they were eberron players guide 4e the "wrong people": The designers explained the problem by saying: These problems encouraged the designers to revamp dragonmarks for 4e. They also wanted to ensure that players' story ideas weren't constrained by mechanical limitations — a general rule in the 4e design process.

The 4e dragonmarks have thus been redesigned to improve existing powers and have been simplified so that there's just one of each type, rather than a whole hierarchy. Finally, they're no longer race restricted … for player characters.

Eberron Player's Guide (book) | Eberron Wiki | FANDOM powered by Wikia

Though Marks of Healing are still mostly limited to halflings, PCs are special. Noonan worked at Wizards of the Coast from Eberron players guide 4e of his work was for 3e, but he eberron players guide 4e worked on several 4e products published in and This can effectively double the amount of surges you can throw around with total impunity.

Also the AC means virtually nothing. Temporary HP is nice. But, when you can only give it to one PC at a time, you end up with one healty PC and dead ones.

Eberron Player's Guide (book)

Posts I think that 4e is the better system for Eberron, and if your group is already happy with it, you should stick to that. The 4e campaign guide does an excellent job of setting up antagonists and suggesting adventure ideas.

Many of them are mostly fluff, which transfers eberron players guide 4e editions with only rare issues.


I eberron players guide 4e rank them below based on the utility I think a typical 4e GM would get out of them. I highly recommend Five Nations, as it gives a good overview of the different nations, which is useful no matter where you plan to be.

It does a good job of fleshing them out and has a lot eberron players guide 4e ideas you can base an adventure on shifter contests and sports come to mind.