MASTER OF ORION 2 MANUAL EBOOK!
Master of Orion II: Battle at Antares (MOO2) is a 4X turn-based strategy game set in space, designed by Steve Barcia and Ken Burd. Victory can. Master of Orion is a trademark of MicroProse Software, Inc. I B M is a registered trademark of Part II — Mastering Master of Orion. Manual Design. & Layout. You have downloaded the zip file, this manual on your screen, and a manic gleam in patch does not break your current MOO2 installation.
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Three new alien races have been added, and there is the option for players to design and add their own race. Instead of the one planet per star system found in the original there are now multiplanet star systems that can be shared with opponents.
Master of Orion II: Battle at Antares download
Multiplayer mode includes one-on-one matches and games with up to eight players. Major elements of the game's strategy include the design of custom races and the need to balance the requirements for food, production, cash and research.
The user interface provides a central screen for most economic management and other screens that control research, diplomacy, ship movement, combat and warship design. Conquering the Orion star system does not automatically win the game; it merely provides the powerful Avenger starship and some non-researchable Antaran technologies.
There are three routes to victory: To be elected, a player needs two-thirds of the total votes, and each empire's votes are based master of orion 2 manual the population under its control.
Players can colonize all solid planet types, while gas giants and asteroids can be made habitable with the planet construction technology. Colonizable planets master of orion 2 manual in several ways, making some more desirable than others: If an empire has an overall food surplus, it can prevent localized starvation by sending food in freighters, : All normal colonists pay a standard tax to the imperial treasury, but in emergencies a higher tax rate may be set at the expense of reducing industrial output.
These are provided by orbital bases, which are major construction projects for small colonies.
This severely limits the size of empires' fleets in the early game, where master of orion 2 manual can have only one frigate smallest type of ship per starbase or one battleship largest type of ship in the early game per four starbases without having to "buy" command points, which is very expensive.
There are eight research areas : To research a higher-level technology, players must first have researched the previous level.
Players can also refit ships to take advantage of technological improvements not available through free upgrades. If the defending side has warships and several colonies in a system, they automatically scramble to defend whichever colony is attacked.
In general, enemy colonies can be taken over only after all master of orion 2 manual and planet-based defenses have been destroyed and all defending ships have been destroyed or forced to retreat. To research a higher-level technology, you must first have researched the previous level.
In theory one could research all levels of one subject area and neglect the rest, but this is usually suicidal.
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The way in which technologies are spread around the tech tree reduces the risk that an uncreative race will be left in a completely hopeless position, but looks rather odd.
Players can also acquire technologies by trading, spying, conquest, being the first to visit an artifacts planet or hiring a leader who can provide a technology. For more details on diplomacy, see Master of Orion II: Master of Orion II provides a wide range of diplomatic negotiations: But the most effective way to gain favor with an AI player is to attack another AI player master of orion 2 manual whom the first is at master of orion 2 manual.
The "Races" diplomacy screen also enables the player to allocate spies between defensive duties and spying or sabotage against other empires.
Spaceship design[ edit ] The design of colony ships, freighters and troop transports is fixed, although they benefit from technology advances which increase the travel range, scanning range and speed of all your ships free of master of orion 2 manual.
These 3 ship types will be destroyed instantly if they travel without an escort and are attacked by anything, even the weakest combat ship.
Players can design warships, provided they choose the "tactical combat" option in game set-up. One can design a maximum of 5 classes at a time, but can have an indefinite number of classes in operation. One can refit ships master of orion 2 manual take advantage of technology improvements which do not provide free upgrades.
Combat and invasion[ edit ] Master of Orion II's space combat screen.